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GALACTIC BATTLER · PATCH NOTES

Salvage & Prototypes

More choices between battles, eleven new ships, eight new relics and a shipyard that changes from round to round. The first few rounds are also easier now.

LIVE OCT 26, 2026 SHIPS 35 → 46 RELICS 20 → 28 PLAY AT ITSKADE.SPACE

HIGHLIGHTS

BONUS CARDS

After a battle you still pick one of three cards, but one of them may now be a purple BONUS: a one-time boost used up as soon as you take it. Bonus cards turn up more often after a loss, which gives a struggling run a way back.

+Recruit Contract

A free ship of the top tier you can buy, matched to your fleet's classes when it can be.

^Combat Drills

Three fleet ships gain 1 XP and +1/+1. It picks the ships closest to their next level.

&Scrap Cache

+7 scrap next round.

?Black Market

Next round's shipyard shows higher-tier ships, with 2 free rerolls that stay higher-tier.

4Prototype

A rare tier 4 ship. From round 5, when you have room in your fleet or bench.

#Hull Repair

Repairs 1 hull point. Only offered after a loss.

NEW SHIPS

Each one brings a mechanic the game didn't have before. "Every 5T" means it attacks once every 5 ticks.

T1Prospector
NEW: ECONOMY

While it's in your fleet (not the bench), it earns +1 scrap every round.

ATK 2HP 7EVERY 5T
TECHVOID
  • LV2+3 scrap every round
  • LV3+5 scrap every round
T2Incinerator
NEW: BURN

Shots set the target burning: 1 damage a tick for 3 ticks, straight through shields.

ATK 2HP 9EVERY 5T
ARTILLERYREAVER
  • LV2Burns for 2 a tick
  • LV3Hits the front 2 enemies
T2Hexer
NEW: CURSE

Cursed ships can't be healed and can't rebuild for the rest of the battle. A hard answer to Revenants and Void life-steal.

ATK 2HP 11EVERY 4T
TECHVOID
  • LV2Cursed ships lose 1 ATK
  • LV3Curses the front 2 enemies
T2Bomber
NEW: SPLASH

Hits the front enemy, and the ship behind it takes half damage.

ATK 4HP 10EVERY 6T
ARTILLERYCONCORD
  • LV2Splash deals full damage
  • LV3Splashes 2 ships behind
T2Corsair
NEW: CHAIN KILLS

When it destroys a real ship, it fires again next tick.

ATK 5HP 10EVERY 5T
STRIKEREAVER
  • LV2+1 ATK per kill
  • LV3Hunts the lowest-HP enemy
T3Overseer
NEW: HASTE

Every attack pulls your other ships' next shots 1 tick sooner. Overseers don't speed each other up.

ATK 3HP 12EVERY 6T
TECHCONCORD
  • LV2Battle start: allies 2 ticks sooner
  • LV3Speeds allies 2 ticks per attack

PROTOTYPES (TIER 4)

Experimental ships with a gold P tag. They never appear in the shipyard; the only way to get one is the Prototype bonus card. You won't get the same one twice until you own all five.

PNova Frigate

Piercing shots hit every enemy at once.

ATK 3HP 15EVERY 7T
ARTILLERYCONCORD
  • LV2+2 ATK
  • LV3Fires 2 ticks faster
PLeviathan

Takes 2 less damage from every hit and hits back for 3.

ATK 4HP 22EVERY 6T
GUARDREAVER
  • LV2+10 HP
  • LV3Takes 3 less; deals 5 back
PEclipse

Starts cloaked, ambushes the weakest enemy for double damage and heals for everything it deals.

ATK 8HP 17EVERY 5T
STRIKEVOID
  • LV2+2 ATK
  • LV3Recloaks after a kill
PArchitect

Each attack gives your most-hurt ally +1 ATK and a fresh shield.

ATK 3HP 16EVERY 5T
TECHCONCORD
  • LV2Builds up 2 allies
  • LV3Gives +2 ATK instead
PBrood Ark

Starts with 2 fighters and launches another every second attack.

ATK 3HP 16EVERY 6T
STRIKEREAVER
  • LV2Its fighters are 3/3
  • LV3Launches one every attack

NEW RELICS

IN BATTLE

~Napalm Rounds

Artillery attacks set their main target burning.

=Ablative Armor

Your starting front ship takes 2 less damage per hit (at least 1).

GVeteran Gyros

Level 3 ships get +3 ATK and +6 HP.

!Rally Beacon

When you lose your first ship, the rest attack 1 tick faster for the rest of the fight.

>Reserve Wing

When you're down to your last ship, the first ship on your bench warps in with your fleet's bonuses.

IN THE SHIPYARD

BBounty Board

+1 scrap next round for each enemy ship you destroyed (up to 3).

IWar Insurance

+4 scrap the round after a loss.

DLoaded Dice

Your first 2 rerolls each round are free.

SHIPYARD EVENTS

From round 2, about one round in three opens with an event. It's shown in the info panel at the bottom of the shop.

Fire Sale

Every ship costs 2 scrap this round.

Supply Drop

+3 scrap this round.

Veteran

One ship is already level 2 (+3/+3). It costs 5 and has a gold LV2 tag. Freeze it to keep it.

Elite Dealer

One ship is a tier above what the shop would normally sell. Rounds 2–4 only.

Open Market

2 free rerolls this round.

BALANCE

EASIER OPENING ROUNDS

Bot opponents shop almost perfectly from round 1, which made the start of a run feel harsh. Half of round 1 bots now open with one ship fewer, and every bot gets 1 less scrap in rounds 2 and 3. To keep runs about as hard overall, bots get their late-game bonus scrap a little sooner (+1 from round 8, +2 from 11, +3 from 14).

SIMULATED WIN RATEROUND 1ROUND 2ROUND 3ROUND 4+
Before50%49%49%~50%
After67%59%54%~51%

Win rates are for a player who shops as well as the bots, over 2,000 simulated battles per round.

COMMANDERS & FACTIONS

CHANGEBEFOREAFTER
Juno · DEEP SCANReroll with higher-tier ships only (one tier above the round's limit)Reroll with no tier 1 ships, never above the round's limit
Slurms · FEED1 scrap2 scrap
M1TCHY · Veteran CrewsAll ships +1 HP; level 2+ also +1 ATK, +2 HPLevel 2+ ships +1 ATK, +2 HP
Concord synergy (3)+2 HP+1 ATK, +3 HP
Concord synergy (5)+2 HP, front 2 shielded+1 ATK, +4 HP, front 2 shielded
Void synergy (3+)Heal 50% / 70% of damageAlso +2 HP for Void ships

Bot opponents now use their commander's shop power every round too. That's what showed Deep Scan was far ahead: with it, Control finished 55% of simulated runs. After these changes every play style finishes between 16% and 24% of runs.

SHIP CHANGES

INTERFACE

EARLIER TODAY

VOID FACTION

A third faction built around life-steal, Echoes and drain. It brought the game to 35 ships and 10 commanders, with Nihl (Void Oracle) and Tess (Chief Engineer).

COMPLETION TUNING

Bots got their mid-game bonus scrap later, and M1TCHY (Veteran Crews) and Juno (Jamming Field, Repair Protocols) were buffed so every play style can finish a run.

OWNED SHIPS IN THE SHOP

Shop cards glow green with an OWN tag when buying merges into a ship you have, or show MAX when your copy is already level 3.